



I've looked everywhere and could not find a satisfying answer. I could not find any information regarding how to do this in TMP.ĭynamic OS font asset apparently requires a reference font which it finds the closes font at runtime (but that's not what I want! I don't want closest matching family, I just want the default) Font.GetPathsToOSFonts doesn't tell you which one is the default TMP_FontAsset.CreateFontAsset wants you to specific a family. In UGUI Text it's as simple as just setting the font face to Arial, and it will pull the default system font at runtime no matter what. However my game has a huge amount of user generated content which includes CJK characters a big part of my game also works more like a browser where you browse user generated content (think a forum/social media), and I would like to use the default system font (Android user can even change this themselves) rather than forcing a specific font style. My game targets mobile (iOS and Android) and I'm in the process of migrating from legacy UGUI Text to TMP.
